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amazon warehouse (warehouse1 and amazon robot) to harmonic
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CustomRobots/CMakeLists.txt

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@@ -94,6 +94,8 @@ install(
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car_junction/models
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car_junction/scripts
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# AMAZON WAREHOUSE ROBOT
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amazon_warehouse_harmonic/models
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amazon_warehouse_harmonic/params
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amazon_robot/models
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amazon_robot/urdf
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amazon_robot/meshes

CustomRobots/amazon_warehouse_harmonic/models/amazon_robot_harmonic/meshes/cam.dae

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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 3.0.1</authoring_tool>
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</contributor>
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<created>2024-02-08T06:30:44</created>
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<modified>2024-02-08T06:30:44</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="Material_001-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<color sid="diffuse">0.7612709 0.7612709 0.7612709 1</color>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_images/>
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<library_materials>
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<material id="Material_001-material" name="Material.001">
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<instance_effect url="#Material_001-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cube_001-mesh" name="Cube.001">
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<mesh>
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<source id="Cube_001-mesh-positions">
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<float_array id="Cube_001-mesh-positions-array" count="48">0.75 0.75 -0.9333333 0.75 -0.75 -0.9333333 -0.75 0.75 -0.9333333 -0.75 -0.75 -0.9333333 1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1 0.75 -0.75 1 -0.75 -0.75 1 -0.75 0.75 1 0.75 0.75 1</float_array>
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<technique_common>
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<accessor source="#Cube_001-mesh-positions-array" count="16" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube_001-mesh-normals">
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<float_array id="Cube_001-mesh-normals-array" count="18">0 1 0 1 0 0 0 0 1 -1 0 0 0 -1 0 0 0 -1</float_array>
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<technique_common>
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<accessor source="#Cube_001-mesh-normals-array" count="6" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube_001-mesh-map-0">
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<float_array id="Cube_001-mesh-map-0-array" count="168">0.375 1 0.6166667 0.75 0.375 0.75 0.375 0.25 0.6166667 0 0.375 0 0.125 0.75 0.375 0.5 0.125 0.5 0.375 0.75 0.6166667 0.5 0.375 0.5 0.375 0.5 0.6166667 0.25 0.375 0.25 0.875 0.5 0.8437501 0.7187501 0.8437501 0.53125 0.625 0.75 0.375 1 0.375 0.75 0.625 0 0.375 0.25 0.375 0 0.375 0.5 0.125 0.75 0.125 0.5 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.25 0.375 0.5 0.375 0.25 0.65625 0.7187501 0.875 0.75 0.625 0.75 0.375 1 0.6166667 1 0.6166667 0.75 0.375 0.25 0.6166667 0.25 0.6166667 0 0.125 0.75 0.375 0.75 0.375 0.5 0.375 0.75 0.6166667 0.75 0.6166667 0.5 0.375 0.5 0.6166667 0.5 0.6166667 0.25 0.6562501 0.53125 0.625 0.5 0.875 0.5 0.875 0.5 0.875 0.75 0.8437501 0.7187501 0.8437501 0.53125 0.6562501 0.53125 0.875 0.5 0.625 0.75 0.625 1 0.375 1 0.625 0 0.625 0.25 0.375 0.25 0.375 0.5 0.375 0.75 0.125 0.75 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.6562501 0.53125 0.65625 0.7187501 0.65625 0.7187501 0.8437501 0.7187501 0.875 0.75 0.625 0.75 0.625 0.5 0.65625 0.7187501</float_array>
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<technique_common>
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<accessor source="#Cube_001-mesh-map-0-array" count="84" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cube_001-mesh-vertices">
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<input semantic="POSITION" source="#Cube_001-mesh-positions"/>
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</vertices>
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<triangles material="Material_001-material" count="28">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
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<p>3 0 0 12 0 1 1 0 2 2 1 3 13 1 4 3 1 5 3 2 6 0 2 7 2 2 8 1 3 9 15 3 10 0 3 11 0 4 12 14 4 13 2 4 14 8 2 15 13 2 16 14 2 17 6 4 18 11 4 19 7 4 20 10 3 21 9 3 22 11 3 23 5 5 24 11 5 25 9 5 26 4 1 27 7 1 28 5 1 29 8 0 30 5 0 31 9 0 32 12 2 33 10 2 34 6 2 35 3 0 36 13 0 37 12 0 38 2 1 39 14 1 40 13 1 41 3 2 42 1 2 43 0 2 44 1 3 45 12 3 46 15 3 47 0 4 48 15 4 49 14 4 50 15 2 51 4 2 52 8 2 53 8 2 54 10 2 55 13 2 56 14 2 57 15 2 58 8 2 59 6 4 60 10 4 61 11 4 62 10 3 63 8 3 64 9 3 65 5 5 66 7 5 67 11 5 68 4 1 69 6 1 70 7 1 71 8 0 72 4 0 73 5 0 74 4 2 75 15 2 76 12 2 77 12 2 78 13 2 79 10 2 80 6 2 81 4 2 82 12 2 83</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Cube_001" name="Cube.001" type="NODE">
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<matrix sid="transform">0.02 0 0 0 0 0.02 0 0 0 0 0.12 0 0 0 0 1</matrix>
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<instance_geometry url="#Cube_001-mesh" name="Cube.001">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material_001-material" target="#Material_001-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>

CustomRobots/amazon_warehouse_harmonic/models/amazon_robot_harmonic/meshes/lds.dae

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CustomRobots/amazon_warehouse_harmonic/models/amazon_robot_harmonic/meshes/left_tire.dae

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