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2+ <COLLADA xmlns =" http://www.collada.org/2005/11/COLLADASchema" version =" 1.4.1" xmlns : xsi =" http://www.w3.org/2001/XMLSchema-instance" >
3+ <asset >
4+ <contributor >
5+ <author >Blender User</author >
6+ <authoring_tool >Blender 3.0.1</authoring_tool >
7+ </contributor >
8+ <created >2024-02-08T06:30:44</created >
9+ <modified >2024-02-08T06:30:44</modified >
10+ <unit name =" meter" meter =" 1" />
11+ <up_axis >Z_UP</up_axis >
12+ </asset >
13+ <library_effects >
14+ <effect id =" Material_001-effect" >
15+ <profile_COMMON >
16+ <technique sid =" common" >
17+ <lambert >
18+ <emission >
19+ <color sid =" emission" >0 0 0 1</color >
20+ </emission >
21+ <diffuse >
22+ <color sid =" diffuse" >0.7612709 0.7612709 0.7612709 1</color >
23+ </diffuse >
24+ <index_of_refraction >
25+ <float sid =" ior" >1.45</float >
26+ </index_of_refraction >
27+ </lambert >
28+ </technique >
29+ </profile_COMMON >
30+ </effect >
31+ </library_effects >
32+ <library_images />
33+ <library_materials >
34+ <material id =" Material_001-material" name =" Material.001" >
35+ <instance_effect url =" #Material_001-effect" />
36+ </material >
37+ </library_materials >
38+ <library_geometries >
39+ <geometry id =" Cube_001-mesh" name =" Cube.001" >
40+ <mesh >
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43+ <technique_common >
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45+ <param name =" X" type =" float" />
46+ <param name =" Y" type =" float" />
47+ <param name =" Z" type =" float" />
48+ </accessor >
49+ </technique_common >
50+ </source >
51+ <source id =" Cube_001-mesh-normals" >
52+ <float_array id =" Cube_001-mesh-normals-array" count =" 18" >0 1 0 1 0 0 0 0 1 -1 0 0 0 -1 0 0 0 -1</float_array >
53+ <technique_common >
54+ <accessor source =" #Cube_001-mesh-normals-array" count =" 6" stride =" 3" >
55+ <param name =" X" type =" float" />
56+ <param name =" Y" type =" float" />
57+ <param name =" Z" type =" float" />
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59+ </technique_common >
60+ </source >
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63+ <technique_common >
64+ <accessor source =" #Cube_001-mesh-map-0-array" count =" 84" stride =" 2" >
65+ <param name =" S" type =" float" />
66+ <param name =" T" type =" float" />
67+ </accessor >
68+ </technique_common >
69+ </source >
70+ <vertices id =" Cube_001-mesh-vertices" >
71+ <input semantic =" POSITION" source =" #Cube_001-mesh-positions" />
72+ </vertices >
73+ <triangles material =" Material_001-material" count =" 28" >
74+ <input semantic =" VERTEX" source =" #Cube_001-mesh-vertices" offset =" 0" />
75+ <input semantic =" NORMAL" source =" #Cube_001-mesh-normals" offset =" 1" />
76+ <input semantic =" TEXCOORD" source =" #Cube_001-mesh-map-0" offset =" 2" set =" 0" />
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78+ </triangles >
79+ </mesh >
80+ </geometry >
81+ </library_geometries >
82+ <library_visual_scenes >
83+ <visual_scene id =" Scene" name =" Scene" >
84+ <node id =" Cube_001" name =" Cube.001" type =" NODE" >
85+ <matrix sid =" transform" >0.02 0 0 0 0 0.02 0 0 0 0 0.12 0 0 0 0 1</matrix >
86+ <instance_geometry url =" #Cube_001-mesh" name =" Cube.001" >
87+ <bind_material >
88+ <technique_common >
89+ <instance_material symbol =" Material_001-material" target =" #Material_001-material" >
90+ <bind_vertex_input semantic =" UVMap" input_semantic =" TEXCOORD" input_set =" 0" />
91+ </instance_material >
92+ </technique_common >
93+ </bind_material >
94+ </instance_geometry >
95+ </node >
96+ </visual_scene >
97+ </library_visual_scenes >
98+ <scene >
99+ <instance_visual_scene url =" #Scene" />
100+ </scene >
101+ </COLLADA >
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