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PainMod.csproj
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27 lines (23 loc) · 1.2 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>PainMod</AssemblyName>
<Description>My first plugin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>default</LangVersion>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Nugets">
<PackageReference Include="BepInEx.Core" Version="6.0.0-be*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be*" PrivateAssets="all" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="CoreKeeper.GameLibs" Version="0.6.0.*" />
<PackageReference Include="CoreKeeper.Modding.CoreLib" Version="2.0.1" />
<PackageReference Include="Il2CppInterop.Common" Version="1.5.0-dots" PrivateAssets="all" />
<PackageReference Include="Il2CppInterop.Runtime" Version="1.5.0-dots" PrivateAssets="all" />
<PackageReference Include="Il2CppInterop.Generator" Version="1.5.0-dots" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Compile Remove="ModEnergyProjectile.cs" />
</ItemGroup>
</Project>