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RuntimeException: No OpenGL context found in the current thread. #9

@micfan

Description

@micfan
mic@gentoo /opt/minecraft $ cat .minecraft/crash-reports/crash-2015-10-04_15.02.45-client.txt 
---- Minecraft Crash Report ----
// Why is it breaking :(

Time: 10/4/15 3:02 PM
Description: Initializing game

java.lang.ExceptionInInitializerError
    at ave.ar(SourceFile:560)
    at ave.am(SourceFile:361)
    at ave.a(SourceFile:310)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at org.jackhuang.hellominecraft.launcher.Launcher.main(Launcher.java:114)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
    at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951)
    at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
    ... 9 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at ave.ar(SourceFile:560)
    at ave.am(SourceFile:361)

-- Initialization --
Details:
Stacktrace:
    at ave.a(SourceFile:310)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at org.jackhuang.hellominecraft.launcher.Launcher.main(Launcher.java:114)

-- System Details --
Details:
    Minecraft Version: 1.8.6
    Operating System: Linux (amd64) version 3.18.11-gentoo
    CPU: 8x Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
    Java Version: 1.7.0_71, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 89023384 bytes (84 MB) / 158863360 bytes (151 MB) up to 1999896576 bytes (1907 MB)
    JVM Flags: 6 total; -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx1920m
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.8.6
    LWJGL: 2.9.4
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps: 
    Using VBOs: No
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)

When start play the game, it crash and quited. Any help with OpenGL?

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