From cb3ca6cfc7e232d4a41ede1345eed69f72596789 Mon Sep 17 00:00:00 2001 From: luoboza <36371857+LoChinAn@users.noreply.github.com> Date: Sat, 1 Aug 2026 17:03:41 +0800 Subject: [PATCH 1/7] zhTW: translate 7 new keys (Bags, Unit Frames, CDM, QoL, eyebrow badge) Covers Merge Duplicate Items (Bags), Custom Duration Format warning (Unit Frames), Bar/Bars pluralization (CDM), Voidforged track name (QoL Upgrade Calculator), and the SPECIAL UPDATE eyebrow badge. --- Locales/zhTW.lua | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Locales/zhTW.lua b/Locales/zhTW.lua index e641072cf..e74ce71ee 100644 --- a/Locales/zhTW.lua +++ b/Locales/zhTW.lua @@ -671,6 +671,7 @@ L["BAR BACKGROUND"] = "條背景" L["Bar Glows"] = "條發光特效" L["Bar Spacing"] = "條間距" L["Bar Strata"] = "追蹤條層級" +L["Bars"] = "條" L["Base Icon Size"] = "基準列圖示大小" L["Base Row Icons"] = "基準列圖示數" L["BEHAVIOR"] = "行為" @@ -1456,6 +1457,8 @@ L["Current HP | Percent"] = "目前生命 | 百分比" L["Custom Background Color"] = "自訂背景顏色" L["Custom Bar Stratas"] = "自訂條層級" L["Custom Colored Fill"] = "自訂顏色填充" +L["Custom Duration Format"] = "自訂持續時間格式" +L["Custom duration formats may cause a slight loss in performance efficiency. Do you want to enable them?"] = "自訂持續時間格式可能導致效能略微下降。是否要啟用?" L["Custom Text Color"] = "自訂文字顏色" L["Dark Mode"] = "深色模式" L["Deactivate Boss Preview"] = "關閉首領預覽" @@ -2925,6 +2928,7 @@ L["V Length"] = "垂直長度" L["V Width"] = "垂直寬度" L["Veteran"] = "精兵" L["Veteran Crest"] = "精兵紋章" +L["Voidforged"] = "虛無鍛造" L["Waiting for data..."] = "正在等待資料..." L["warcraft logs"] = "warcraft logs" L["Warcraft Recorder Compatibility"] = "Warcraft Recorder 相容性" @@ -3973,6 +3977,7 @@ L["Items in categories auto-merge,\nsplit stacks in OneBag"] = "分類中的物 L["Main Bags"] = "主要背包" L["Main Bags ("] = "主要背包 (" L["Main Bags (%d / %d)"] = "主要背包(%d / %d)" +L["Merge Duplicate Items"] = "合併重複物品" L["Miscellaneous"] = "雜項" L["Move Bags Without Shift"] = "無需 Shift 即可移動背包" L["MultiBag"] = "多重背包" @@ -4007,6 +4012,7 @@ L["Scale of the bag and bank windows."] = "背包與銀行視窗的縮放比例 L["Section"] = "區段" L["Show Bags"] = "顯示背包" L["Show BoE / Warbound Text"] = "顯示裝綁定/戰隊綁定文字" +L["Show copies of the same item that sit in separate bag slots as one icon with their counts added together. Turn this off to keep every slot separate, for example when you deliberately split stacks. Merging is always paused while the mail, trade, auction house, bank or guild bank window is open, since those take one bag slot at a time."] = "將分散在不同背包欄位的相同物品合併顯示為一個圖示,並將數量加總。關閉此選項可讓每個欄位維持獨立顯示,例如你刻意分割堆疊時。當郵件、交易、拍賣場、銀行或公會銀行視窗開啟時,合併功能會自動暫停,因為這些介面一次只會佔用一個背包欄位。" L["Show Gear Track Rank"] = "顯示裝備升級等級" L["Show helpful tip text on Pinned Items and Recent Items category headers."] = "在「釘選物品」與「最近物品」分類標題上顯示提示說明文字。" L["Show in All Items"] = "在所有物品中顯示" @@ -4961,6 +4967,7 @@ L["Soul Fragments"] = "靈魂碎塊" L["Soul Shards"] = "靈魂碎片" L["Spec Override"] = "專精覆寫" L["Spec Overrides"] = "專精覆蓋設定" +L["SPECIAL UPDATE"] = "特別更新" L["Springrunner Sparkling"] = "逐春者氣泡飲" L["SR"] = "擎天峰" L["Standalone"] = "獨立" From 6d3b13d6ad445e18bc2211275a697badea1bc158 Mon Sep 17 00:00:00 2001 From: luoboza <36371857+LoChinAn@users.noreply.github.com> Date: Sat, 1 Aug 2026 21:35:50 +0800 Subject: [PATCH 2/7] zhTW: add v8.7.1 keys, disabledTooltip strings, threshold wording MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Covers the friendly nameplate subtitle (title/guild), charge count hiding on action buttons and the cooldown manager, Always Show Pet Frame, and the battle-res tracker's display style, font outline and color options. Also adds disabledTooltip strings that were never collected before: they are returned from inside `disabledTooltip = function() ... end`, which the key scanner classified too weakly to surface. Replaces 閾值 with 臨界值 or 門檻 in seven existing entries so each one matches the term already used by the neighbouring options in its panel. --- Locales/zhTW.lua | 46 +++++++++++++++++++++++++++++++++++++++------- 1 file changed, 39 insertions(+), 7 deletions(-) diff --git a/Locales/zhTW.lua b/Locales/zhTW.lua index e74ce71ee..68d08bef7 100644 --- a/Locales/zhTW.lua +++ b/Locales/zhTW.lua @@ -471,6 +471,7 @@ L["Friendly Target"] = "友方目標" L["Hide Casting Animations"] = "隱藏施法動畫" L["Hide Keybind Text"] = "隱藏按鍵綁定文字" L["Hide Macro Text"] = "隱藏巨集文字" +L["Hide the charge number on action buttons when it reaches 0, instead of showing a 0. The number returns as soon as a charge or item comes back."] = "當動作按鈕上的充能數歸零時隱藏該數字,而不是顯示 0。一旦充能或物品恢復,數字就會重新出現。" L["Highlight Border Settings"] = "發光邊框設定" L["Highlight Type"] = "發光類型" L["Hostile Target"] = "敵對目標" @@ -713,6 +714,9 @@ L["Click to edit this bar"] = "點擊以編輯此列" L["Color Bands"] = "顏色區間" L["Color the bar differently at several stack counts. The highest count you have reached wins."] = "依不同的堆疊層數以不同顏色顯示進度條,並以目前達到的最高層數為準。" L["Cooldown Saturation"] = "冷卻飽和度" +L["Disabled while Custom Base Row Size is enabled"] = "啟用自訂基準列大小時停用" +L["Disabled while Custom Second Row Size is enabled"] = "啟用自訂第二列大小時停用" +L["Hide the charge number while a spell has no charges left, instead of showing a 0. The number returns as soon as a charge comes back."] = "當法術沒有剩餘充能時隱藏充能數字,而不是顯示 0。一旦充能恢復,數字就會重新出現。" L["Hide this bar completely while out of combat, even when the tracked buff/cooldown is active."] = "在非戰鬥狀態下完全隱藏此條,即使追蹤的增益效果/冷卻仍在作用中。" L["Hide this bar's icon art, cooldown swipe, recharge edge and cooldown text, leaving only the charge or stack count."] = "隱藏此列的圖示圖案、冷卻轉圈效果、充能邊緣與冷卻文字,僅保留充能數或堆疊層數。" L["Keep Colored (On CD)"] = "冷卻時保持彩色" @@ -885,6 +889,7 @@ L["Non Active State"] = "非啟用狀態" L["None (Disabled)"] = "無(停用)" L["Not available while a spell on this bar uses a Cooldown State Shift Icons setting"] = "當此快捷列上的技能啟用「冷卻狀態切換圖示」設定時無法使用" L["Not available while another bar overflows into this bar"] = "當其他快捷列溢出並佔用此空間時無法使用" +L["Not available while this bar is anchored to another element"] = "當此快捷列錨定於其他元素時無法使用" L["Not currently talented"] = "目前未點選此天賦" L["off CD"] = "冷卻結束" L["Offsets the base row's icon size in pixels from Icon Scale. The second row keeps the base size."] = "以像素為單位,在「圖示縮放」的基礎上調整基準列的圖示大小;第二列維持原本大小。" @@ -970,7 +975,7 @@ L["Slot ID"] = "欄位 ID" L["Speed"] = "速度" L["Spell ID"] = "法術 ID" L["Stack Based Bar"] = "依堆疊層數顯示進度條" -L["Stack Threshold"] = "層數閾值" +L["Stack Threshold"] = "層數臨界值" L["Stack Thresholds"] = "層數臨界值" L["Stacks Text Settings"] = "層數文字設定" L["Suppress GCD"] = "抑制公共冷卻 (GCD) " @@ -1156,6 +1161,7 @@ L["Full alpha on empty part of bar"] = "條的空白部分完全不透明" L["Full Coloring M+ Only"] = "僅在 M+ 完整染色" L["Full Sized (Health + Cast Bar)"] = "完整大小(血量 + 施法條)" L["Glow Opacity"] = "閃爍不透明度" +L["Guild Name"] = "公會名稱" L["Halo"] = "光暈" L["Has Aggro"] = "持有仇恨" L["Hash Line Location"] = "刻度線位置" @@ -1224,6 +1230,7 @@ L["Override Mini-Boss colors"] = "覆蓋小首領的顏色" L["Pandemic Glow Style"] = "刷新時機發光樣式" L["Pixel-perfect border around the cast bar. Set to 0 for no border."] = "施法條周圍的像素級邊框。設為 0 則無邊框。" L["Place the cast bar spell icon on the right side of the bars instead of the left."] = "將施法條的法術圖示放置於條的右側而非左側。" +L["Player Title"] = "玩家稱號" L["Position Settings"] = "位置設定" L["Pulses a red glow on enemy nameplates below 30% health."] = "當敵人生命值低於 30% 時,其名條會脈動紅色光芒。" L["Quest Objective"] = "任務目標" @@ -1243,6 +1250,7 @@ L["Scale Target Nameplate"] = "縮放目標名條" L["Scales enemy nameplates while they are casting. 100% = no change."] = "敵人施法時縮放其名條。100% = 不變。" L["Scales your current target's nameplate. 100% = no change."] = "縮放你目前目標的名條。100% = 不變。" L["Show % Decimal"] = "顯示百分比小數" +L["Show <> Around Guild"] = "在公會名稱外加上 <>" L["Show a glow on the cast bar when the enemy is casting a spell Blizzard marks as important."] = "當敵人正在施放暴雪標記為重要的法術時,在施法條上顯示發光效果。" L["Show a shield icon on the cast bar when an enemy's cast cannot be interrupted."] = "當敵人的施法無法中斷時,於施法條上顯示護盾圖示。" L["Show All Enemy Buffs"] = "顯示所有敵方增益效果" @@ -1260,6 +1268,7 @@ L["Show NPC Titles"] = "顯示 NPC 稱號" L["Show Shield Icon"] = "顯示護盾圖示" L["Show successful interrupt lockouts in the crowd-control icon slot.\n\nDue to addon restrictions, the duration shown is a generic 4 seconds for all classes, so it is not 100% accurate."] = "在控場圖示欄位中顯示成功的斷法封鎖狀態。\n\n受限於插件限制,所有職業顯示的斷法時間皆統一為 4 秒,因此並非 100% 準確。" L["Show the bright spark at the leading edge of the cast bar fill."] = "在施法條填充的前緣顯示明亮的火花。" +L["Show the player's title or guild in a smaller line below their name on friendly nameplates."] = "在友方名條上,以較小的一行在玩家名字下方顯示其稱號或公會。" L["Show/Hide Hitbox Overlay"] = "顯示/隱藏碰撞框疊層" L["Show/Hide on Preview"] = "在預覽上顯示/隱藏" L["Shows a special color for nameplates that another tank in your raid has aggro on."] = "當團隊中的其他坦克擁有仇恨時,將其名條顯示為特殊顏色。" @@ -1282,6 +1291,8 @@ L["Split"] = "分割" L["Stacked Nameplate Spacing"] = "堆疊名條間距" L["Stacking Nameplates"] = "堆疊名條" L["Stripes"] = "條紋" +L["Subtitle Text Settings"] = "副標題文字設定" +L["Subtitle Text Size"] = "副標題文字大小" L["Tank Threat"] = "坦克仇恨" L["Tank: Show Special \"Has Aggro\" Color"] = "坦克:顯示特殊「已取得仇恨」顏色" L["Tank: Show Special \"Off-Tank\" Color"] = "坦克:顯示特殊「副坦克」顏色" @@ -1306,6 +1317,7 @@ L["Tick + Bar"] = "刻度 + 長條" L["Tint the cast bar with the Important colour when the enemy casts a spell the game flags as important. Overrides the Interruptible Cast colour; your interrupt being on cooldown still takes priority."] = "當敵人施放遊戲標記為重要的法術時,以「重要」顏色為施法條上色。此設定會覆蓋「可中斷施法」顏色;但你的中斷技能處於冷卻中時仍優先顯示。" L["Tints the pattern with the bar's current color instead of the custom overlay color."] = "以生命條目前的顏色為材質上色,而非使用自訂的覆蓋層顏色。" L["Tiny Stripes"] = "極小條紋" +L["Title & Guild"] = "稱號與公會" L["Toggle visibility of enemy pet nameplates."] = "切換敵方寵物名條的可見性。" L["Top Left"] = "左上" L["Top Right"] = "右上" @@ -1654,6 +1666,7 @@ L["Show Raid Marker"] = "顯示團隊標記" L["Show the main frames' hover highlight border on this frame. Turn off so this frame never recolors on mouseover. No effect when Highlight is off in the main frames' Hover Borders."] = "在此框架上顯示主框架的懸停發光邊框。關閉此功能可讓此框架在滑鼠懸停時永不變色。若主框架的「懸停邊框」已關閉發光,則此設定無實質效果。" L["Show the name of who the boss is casting on."] = "顯示首領正在對其施法的對象名稱。" L["Show the part of an absorb that exceeds your empty health and backfills over your current health. When off, absorbs only fill the empty part of the health bar."] = "顯示吸收盾超過您受損血量並往回填滿當前血量的部分。關閉時,吸收盾僅會填滿血條的空白受損部分。" +L["Show the pet frame whenever you have a pet, ignoring the Player frame's visibility settings."] = "只要擁有寵物就顯示寵物框架,忽略玩家框架的可見性設定。" L["Show the unit's tooltip when hovering the frame itself."] = "滑鼠懸停框架本身時顯示該單位的提示資訊。" L["Shows a small white tick mark on the cast bar at the point where the cast will be when your interrupt comes off cooldown."] = "在施法條上你的中斷技能冷卻結束時施法所在的位置,顯示一個白色小刻度標記。" L["Shows a small white tick mark where the cast will be when your interrupt comes off cooldown."] = "在你的中斷技能冷卻結束時、施法會進行到的位置顯示一個白色小刻記。" @@ -2087,6 +2100,7 @@ L["Pain Suppression"] = "痛苦鎮壓" L["Party Frames"] = "小隊框架" L["Party Frames Show When Solo"] = "單獨時顯示小隊框架" L["Per Row"] = "每列" +L["Per Row more than 1"] = "每列多於 1 個" L["PER-SPELL OPTIONS"] = "各法術選項" L["Percent | Number"] = "百分比 | 數字" L["Percent (No Sign)"] = "百分比(無符號)" @@ -2351,7 +2365,7 @@ L["Hash Lines"] = "刻度線" L["Hash Width"] = "刻度線寬度" L["Health Bar"] = "生命條" L["Health Bar Hash Lines"] = "生命條刻度線" -L["Health Bar Threshold"] = "生命條閾值" +L["Health Bar Threshold"] = "生命條門檻" L["Health Text"] = "生命文字" L["Hide Power Bar if Resource"] = "有資源時就隱藏能量條" L["Highlights the final damage tick. Requires a supported channeled spell."] = "讓最後一次傷害跳動顯示發光效果。需要有支援的引導法術。" @@ -2365,7 +2379,8 @@ L["LATENCY"] = "延遲" L["Latency Overlay"] = "延遲覆蓋層" L["Max Characters (0=off)"] = "最大字元數(0=關閉)" L["No specs added"] = "尚未新增專精" -L["Only Color At/Above Threshold"] = "僅在閾值以上著色" +L["Only available with the 'From' direction -- it highlights the pips at/above the threshold."] = "僅在「來源」方向下可用——這會使達到或超過臨界值的點狀資源發光。" +L["Only Color At/Above Threshold"] = "僅在達到或超過臨界值時著色" L["Only color at/above threshold"] = "僅在達到或超過臨界值時著色" L["Only if Power Bar Hidden"] = "僅在能量條隱藏時" L["Only Instant Casts"] = "僅限瞬發技能" @@ -2379,7 +2394,7 @@ L["POSITIONING"] = "位置調整" L["Positions"] = "位置" L["Power Bar"] = "能量條" L["Power Bar Hash Lines"] = "能量條刻度線" -L["Power Bar Threshold"] = "能量條閾值" +L["Power Bar Threshold"] = "能量條門檻" L["Power Colored"] = "依能量上色" L["Power Text"] = "能量文字" L["Power Value | Power %"] = "能量數值 | 能量 %" @@ -2388,7 +2403,7 @@ L["Replaces the class resource bar with an Ironfur tracker. Each Ironfur cast ad L["Requires Enhancement Shaman with Class Resource enabled."] = "需要啟用職業資源的增強薩滿。" L["Reset Positions"] = "重設位置" L["Resource Text"] = "資源文字" -L["Reverse Threshold Fill Color"] = "反轉閾值填充顏色" +L["Reverse Threshold Fill Color"] = "反轉門檻填充顏色" L["Select a class above"] = "在上方選擇一個職業" L["Select a Spec..."] = "選擇專精..." L["Settings"] = "設定" @@ -2428,20 +2443,23 @@ L["Start the bar full and drain it as the global cooldown elapses, instead of fi L["Synced"] = "已同步" L["Synced with Simple Mode"] = "已與簡易模式同步" L["this bar"] = "此條" +L["This option applies to bar-type resources only (pips use stack counts)."] = "此選項僅適用於條狀資源(點狀資源使用堆疊數)。" +L["This option applies to pip-type resources only."] = "此選項僅適用於點狀資源。" L["This option can't be used while Expand Power Bar if No Resource is enabled."] = "啟用「無資源時擴展能量條」期間無法使用此選項。" L["This option can't be used while Shift Elements if No Resource is enabled."] = "啟用「無資源時移動元素」期間無法使用此選項。" +L["This option can't be used while you have the Power Bar Height Matched in the Unlock Mode."] = "在解鎖模式中將能量條設為高度匹配時,無法使用此選項。" L["This option requires a Health Text format other than None"] = "此選項需要生命文字格式不為「無」" L["This option requires a Power Text format other than None"] = "此選項需要能量文字格式不為「無」" L["This option requires Dark Mode Class Resource to be disabled. Dark Mode colors can be adjusted in Global Settings -> Fonts & Colors."] = "此選項需要停用「深色模式職業資源」。深色模式的顏色可在「全域設定 > 字型與顏色」中調整。" L["This option requires Threshold Settings to be disabled"] = "此選項需要停用臨界值設定" L["Threshold"] = "臨界值" L["Threshold %"] = "臨界值 %" -L["Threshold & Hash Lines"] = "閾值與刻度線" +L["Threshold & Hash Lines"] = "臨界值與刻度線" L["Threshold as"] = "門檻顯示為" L["Threshold color below value"] = "低於數值時的門檻顏色" L["Threshold Coloring"] = "臨界值上色" L["Threshold Options"] = "臨界值選項" -L["Threshold Settings"] = "閾值設定" +L["Threshold Settings"] = "臨界值設定" L["TICK MARKERS"] = "刻度標記" L["Tick Markers"] = "刻度標記" L["Timer Settings"] = "計時器設定" @@ -2558,6 +2576,7 @@ L["Convert to Party"] = "轉化為隊伍" L["Convert to Raid"] = "轉化為團隊" L["convert to raid"] = "轉化為團隊" L["Cooking (Chef's Hat)"] = "烹飪(廚師帽)" +L["Count Color"] = "數量顏色" L["Count Size"] = "數量大小" L["Crafted"] = "已製作" L["Crafted item — cannot be upgraded here"] = "製作出的物品 無法在此升級" @@ -2635,6 +2654,7 @@ L["First Timer"] = "計時器一" L["Fishing"] = "釣魚" L["Flashes a banner whenever a tracked mobility spell's cooldown is proc-reset. Use Unlock Mode to reposition/resize."] = "當追蹤中的位移技能冷卻被觸發重置時閃現橫幅。可使用解鎖模式重新調整位置與大小。" L["Flashes a warning on screen when any equipped item drops below the configured durability threshold. Only triggers out of combat."] = "當任何已裝備物品的耐久度低於設定的門檻時,在螢幕上閃爍警告。此功能僅在非戰鬥狀態下觸發。" +L["Font Outline"] = "字型外框" L["Font size for keystone entries in the popup (does not affect the header)."] = "彈出視窗中鑰石項目的字型大小(不影響標題)。" L["Forces which way the default screen-anchored tooltip expands as lines are added. Default lets Blizzard decide from the tooltip's screen position."] = "強制預設螢幕錨定的提示資訊在增加行數時的延伸方向。預設由 Blizzard 依提示資訊的螢幕位置決定。" L["FPS Counter"] = "FPS 計數器" @@ -2850,6 +2870,7 @@ L["Show only while in combat. Combine with Instances to show only during instanc L["Show Still Available Column"] = "顯示尚可獲得欄位" L["Show Tertiary Stats"] = "顯示三級屬性" L["Show the seasonal Earned / Cap column in the crest table."] = "在紋章表中顯示賽季的已獲得/上限欄位。" +L["Show the tracker as the Rebirth icon or as a compact text line with charges and time until the next one."] = "以「復生」圖示顯示追蹤器,或以精簡的文字列顯示充能次數與距離下一次充能的時間。" L["Show World MS"] = "顯示世界延遲" L["Show your own class buffs on every spec, not only on the tracked healer spec."] = "在所有專精中皆顯示你自己職業的增益,而非僅限於所追蹤的治療者專精。" L["Shows a large on-screen alert (e.g. \"Player DIED!\") whenever a party or raid member dies, so you immediately notice deaths during dungeons and raids. Use Unlock Mode to reposition the alert."] = "當小隊或團隊成員死亡時,會在螢幕上顯示大型警報(例如「玩家死亡!」),讓你在地城與團隊副本中立即察覺隊員死亡。使用解鎖模式可重新調整警報位置。" @@ -2894,11 +2915,15 @@ L["Thick"] = "粗" L["Thin"] = "細" L["Third Timer"] = "計時器三" L["This option is now controlled by the Raid Frames addon"] = "此選項現在由團隊框架插件控制" +L["This option requires a custom thickness to be set."] = "此選項需要先設定自訂粗細。" +L["This option requires Display Style to be set to Icon"] = "此選項需要將顯示樣式設為「圖示」" +L["This option requires Display Style to be set to Text"] = "此選項需要將顯示樣式設為「文字」" L["This option requires Icon Shape to be set to None or Cropped"] = "此選項需要將圖示形狀設為「無」或「裁切」" L["This will reset all saved panel positions and reload your UI."] = "這將重設所有已儲存的面板位置並重新載入你的介面。" L["This will reset all saved panel positions and zoom levels and reload your UI."] = "這會重設所有已儲存的面板位置與縮放等級,並重新載入你的介面。" L["time spiral"] = "時間螺旋" L["Time Spiral Settings"] = "時間螺旋設定" +L["Timer Color"] = "計時器顏色" L["Toggle Raid Tools"] = "切換團隊工具" L["Toggles the Raid Tools panels, in or out of combat.\n\nLeft-click to set a keybind.\nRight-click to unbind."] = "切換團隊工具面板,戰鬥中或非戰鬥中皆可使用。\n\n左鍵點擊以設定快捷鍵。\n右鍵點擊以解除綁定。" L["Total Crests Needed"] = "所需紋章總數" @@ -3748,6 +3773,7 @@ L["Themed Blizzard frames: window skins, tooltips, menus, popups, Dragon Riding L["Thin Line Bottom"] = "底部細線" L["Thin Line Top"] = "頂部細線" L["THIRD-PARTY ADDONS"] = "第三方插件" +L["This option does not apply while Anchor to Cursor is enabled"] = "當「錨定至游標」啟用時,此選項不適用" L["Thrill"] = "快意翱翔" L["Thrill Color"] = "快意翱翔顏色" L["Thrill Color Change"] = "快意翱翔顏色變化" @@ -4084,6 +4110,8 @@ L["Accented Text"] = "強調文字" L["Achievements"] = "成就" L["Addon Buttons"] = "插件按鈕" L["Adventure Guide"] = "冒險指南" +L["Already used by Button Row Position"] = "已被按鈕列位置使用" +L["Already used by Element Row Position"] = "已被元件項目位置使用" L["Always display player coordinates centered below the minimap instead of only on hover."] = "永遠在小地圖下方置中顯示玩家座標,而不是只在滑鼠移過去時才顯示。" L["Below Map"] = "地圖下方" L["BLIZZARD ELEMENTS"] = "暴雪原生元件" @@ -5081,6 +5109,7 @@ L["Absorb Opacity"] = "吸收不透明度" L["Action Button Glow"] = "快捷按鈕發光" L["Air Horn"] = "氣笛" L["Alliance"] = "聯盟" +L["Always Show Pet Frame"] = "永遠顯示寵物框架" L["AM"] = "上午" L["Anchor to Debuffs"] = "錨定至減益效果" L["Astral Power"] = "星能" @@ -5127,6 +5156,7 @@ L["Disease"] = "疾病" L["Dispel Colors"] = "驅散提示顏色" L["Dispel Overlay"] = "驅散顏色疊加效果" L["Dispellable"] = "可驅散" +L["Display Style"] = "顯示樣式" L["Distance"] = "距離" L["Done"] = "完成" L["Drag to Reorder"] = "拖曳以重新排序" @@ -5153,6 +5183,7 @@ L["Heal Absorb Bar"] = "治療吸收條" L["Heal Absorb Opacity"] = "治療吸收不透明度" L["Heal Absorb Style"] = "治療吸收樣式" L["Heavy"] = "特粗" +L["Hide Charge Count at 0"] = "充能數為 0 時隱藏" L["Hide Empty Groups"] = "隱藏空白群組" L["Hide Item Text"] = "隱藏物品文字" L["Hide Recharge Edge"] = "隱藏充能冷卻邊緣高亮" @@ -5232,6 +5263,7 @@ L["Smooth Health Bars"] = "平滑生命條" L["Source of Magic"] = "魔力之源" L["Standard"] = "標準" L["Striped Reversed"] = "條紋反轉" +L["Subtitle Text"] = "副標題文字" L["TEXT"] = "文字" L["Text"] = "文字" L["This option requires a Border Size above 0."] = "此選項需要邊框大小大於 0。" From 7d92cff3788e8ff6ff7b3a7e02acf29a1f575be9 Mon Sep 17 00:00:00 2001 From: luoboza <36371857+LoChinAn@users.noreply.github.com> Date: Sat, 1 Aug 2026 22:25:56 +0800 Subject: [PATCH 3/7] zhTW: add strings reached by two more scanner channels MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Seven more keys, from options text the key scanner could not classify until now: five subnav labels in the cooldown manager passed positionally to a module-local helper, and two resource-bar tooltips hoisted into a local before being used as a field value. Ignore Pain is 無視苦痛 and Sweeping Strikes is 橫掃攻擊, both per the in-game Traditional Chinese names. --- Locales/zhTW.lua | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Locales/zhTW.lua b/Locales/zhTW.lua index 68d08bef7..581a3caf7 100644 --- a/Locales/zhTW.lua +++ b/Locales/zhTW.lua @@ -634,6 +634,7 @@ L["After anchoring, drag to an edge and choose a grow direction to maintain its L["Already assigned to %s"] = "已指派至 %s" L["Already on %s"] = "已在 %s 上" L["Already used by another card for this spec"] = "此專精中已被另一張卡片使用" +L["Always Show Buff"] = "永遠顯示增益效果" L["Always Show Buffs"] = "永遠顯示增益效果" L["Anchor First Row"] = "固定第一列" L["APPEARANCE"] = "外觀" @@ -661,6 +662,8 @@ L["Apply Width to all Bars"] = "套用寬度到所有條" L["Are you sure you want to delete \"%1$s\"?"] = "你確定要刪除「%1$s」嗎?" L["At"] = "達到" L["Audio Effect on CD Ready"] = "冷卻就緒音效" +L["Audio on Buff Gain"] = "獲得增益效果音效" +L["Audio on Buff Loss"] = "失去增益效果音效" L["Auto Assign to Specs"] = "自動指派至專精" L["Auto-Add New to This Group"] = "自動新增至此群組" L["Auto-Cast Shine"] = "自動施放閃光" @@ -714,6 +717,7 @@ L["Click to edit this bar"] = "點擊以編輯此列" L["Color Bands"] = "顏色區間" L["Color the bar differently at several stack counts. The highest count you have reached wins."] = "依不同的堆疊層數以不同顏色顯示進度條,並以目前達到的最高層數為準。" L["Cooldown Saturation"] = "冷卻飽和度" +L["Desaturate Inactive"] = "未作用時去飽和" L["Disabled while Custom Base Row Size is enabled"] = "啟用自訂基準列大小時停用" L["Disabled while Custom Second Row Size is enabled"] = "啟用自訂第二列大小時停用" L["Hide the charge number while a spell has no charges left, instead of showing a 0. The number returns as soon as a charge comes back."] = "當法術沒有剩餘充能時隱藏充能數字,而不是顯示 0。一旦充能恢復,數字就會重新出現。" @@ -1048,6 +1052,7 @@ L["Use the dropdown above to add a new bar"] = "使用上方下拉選單以新 L["Utility"] = "輔助" L["Vertical bars fill upward; flipping a grouped bar flips its whole group."] = "垂直條改為向上堆疊;反轉群組內的條會套用到整個群組。" L["Vertical Gradient"] = "垂直漸層" +L["Visibility When Missing"] = "缺少時的可見性" L["When your bags have none of one potion type, its icon swaps to track the other type."] = "當背包內缺乏某種藥水時,其圖示會切換為追蹤另一種藥水。" L["When you press an ability's keybind, show the action button's \"pushed down\" look on its icon on this bar -- even while the ability is on cooldown."] = "當你按下技能的按鍵綁定時,即使該技能正在冷卻中,也會在此動作條的圖示上顯示動作按鈕的「壓下」效果。" L["Wrong Bar Type"] = "錯誤的列類型" @@ -2338,6 +2343,7 @@ L["Dark Theme"] = "深色主題" L["Deplete Fill"] = "消耗填滿效果" L["Direction"] = "方向" L["Draw tick lines across the bar at positions you choose."] = "在您選擇的位置上繪製刻度線。" +L["Draws a hash line that resets to the right edge when you cast Ignore Pain and slides left as the buff runs out."] = "繪製一條刻度線,在你施放「無視苦痛」時重設至右緣,並隨增益效果剩餘時間向左滑動。" L["Empty Bar Overlay"] = "空條覆蓋效果" L["Enable for these specs:"] = "為這些專精啟用:" L["Enable GCD Bar"] = "啟用 GCD 條" @@ -2431,6 +2437,7 @@ L["Show Total Duration"] = "顯示總持續時間" L["Shows a bar that fills over the global cooldown."] = "顯示一條在公共冷卻期間填滿的進度條。" L["Shows a colored overlay at the end of the cast bar representing your network latency for each spell. Helps you time spell queuing."] = "在施法條末端顯示彩色區塊,代表各法術的網路延遲,以協助您抓準法術佇列的時機。" L["Shows elapsed / total duration (e.g. 0.4 / 2.0) instead of counting down from the total."] = "顯示已經過/總持續時間(例如 0.4 / 2.0),而非從總時間倒數。" +L["Shows Sweeping Strikes charges on the resource bar; Unit Frames and the personal Nameplate show them regardless."] = "在資源條上顯示「橫掃攻擊」的充能;單位框架與個人名條則不受此設定影響,一律顯示。" L["Shows tick marks on channeled spells. Only supported spells are shown, request missing spells on Discord."] = "在引導法術上顯示刻度標記。只會顯示已支援的法術,缺漏的請到 Discord 提出。" L["Simple"] = "簡易" L["Simple Runes"] = "簡易符文" From 42d846b5be7553f966806b45fdae90cd85a85ea5 Mon Sep 17 00:00:00 2001 From: luoboza <36371857+LoChinAn@users.noreply.github.com> Date: Mon, 3 Aug 2026 11:50:03 +0800 Subject: [PATCH 4/7] zhTW: translate 43 keys from v8.7.2-v8.7.4 Covers the Edit Mode manual-fix popup (CDM), Blizzard atlas bar artwork and split backgrounds (Resource Bars), vertical health bar fill (Unit and Raid Frames), friendly nameplate title/guild subtitle, the countdown size cap (Action Bars), the breakdown tooltip anchor (Damage Meters) and the currency description toggle (DataBars). The CDM popup message is built by concatenation and reaches L() as one string, so the whole assembled message is the key -- not the leading fragment the key scanner reported. Blizzard Edit Mode element names in it follow the official zhTW GlobalStrings, since the steps tell the user what to look for in Blizzard's own interface. Also adds Recolor Text Instead Of Bar, which was never translated: the new atlas warning points at it by name. --- Locales/zhTW.lua | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/Locales/zhTW.lua b/Locales/zhTW.lua index 581a3caf7..c1b6f4682 100644 --- a/Locales/zhTW.lua +++ b/Locales/zhTW.lua @@ -431,6 +431,7 @@ L["Border Highlight Type"] = "邊框發光類型" L["Border Offset"] = "邊框偏移" L["Border Pushed Type"] = "邊框按下類型" L["Button Spacing"] = "按鈕間距" +L["Caps the countdown size so it cannot spill outside small buttons."] = "限制倒數文字的大小,使其不會超出小型按鈕的範圍。" L["Cat Form"] = "獵豹形態" L["CD Swipe Opacity"] = "冷卻轉圈不透明度" L["Centered"] = "置中" @@ -446,6 +447,7 @@ L["Configure visuals and behavior for your action bars."] = "設定快捷列的 L["Controls the opacity of the Blizzard icon slot background texture."] = "控制暴雪圖示格背景材質的不透明度。" L["Controls the opacity of the flat color background behind action button icons."] = "控制動作按鈕圖示後方純色背景的不透明度。" L["Cooldown Numbers"] = "冷卻時間數字" +L["Cooldown Text"] = "冷卻文字" L["Cooldown Text Offsets"] = "冷卻文字偏移" L["Cooldown Text Size"] = "冷卻文字大小" L["Ctrl"] = "Ctrl" @@ -467,6 +469,7 @@ L["EUI Style Action Bars"] = "EUI 風格快捷列" L["EXPERIENCE BAR"] = "經驗值條" L["Extra Action Button"] = "額外動作按鈕" L["Favor Bar Visibility"] = "房屋經驗值條可見性" +L["Fit Size to Button"] = "配合按鈕大小" L["Friendly Target"] = "友方目標" L["Hide Casting Animations"] = "隱藏施法動畫" L["Hide Keybind Text"] = "隱藏按鍵綁定文字" @@ -718,8 +721,11 @@ L["Color Bands"] = "顏色區間" L["Color the bar differently at several stack counts. The highest count you have reached wins."] = "依不同的堆疊層數以不同顏色顯示進度條,並以目前達到的最高層數為準。" L["Cooldown Saturation"] = "冷卻飽和度" L["Desaturate Inactive"] = "未作用時去飽和" +L["Disable CDM & Reload"] = "停用 CDM 並重新載入" L["Disabled while Custom Base Row Size is enabled"] = "啟用自訂基準列大小時停用" L["Disabled while Custom Second Row Size is enabled"] = "啟用自訂第二列大小時停用" +L["Edit Mode Needs a Manual Fix"] = "編輯模式需要手動修正" +L["EllesmereUI could not save this change to your Edit Mode layout, so it has to be set by hand. The Cooldown Manager has to be off while you do it, because it hides Blizzard's cooldown viewers and a hidden viewer cannot be selected in Edit Mode.\n\n1. Disable EllesmereUI Cooldown Manager (button below).\n2. Open Edit Mode from the Game Menu.\n3. Select each Cooldown Manager viewer and set Visibility to Always.\n4. On Tracked Buffs and Tracked Bars, tick Hide When Inactive.\n5. Save the layout and leave Edit Mode.\n6. Re-enable EllesmereUI Cooldown Manager."] = "EllesmereUI 無法將這項變更存入你的編輯模式配置,因此必須手動設定。設定期間必須先關閉冷卻管理器,因為它會隱藏暴雪的技能監控,而被隱藏的項目無法在編輯模式中選取。\n\n1. 停用 EllesmereUI 冷卻管理器(下方按鈕)。\n2. 從遊戲選單開啟編輯模式。\n3. 選取每一個技能監控項目,並將「能見度」設為「隨時可見」。\n4. 在「追蹤的增益效果」與「追蹤的量條」上勾選「未啟用時隱藏」。\n5. 儲存配置並離開編輯模式。\n6. 重新啟用 EllesmereUI 冷卻管理器。" L["Hide the charge number while a spell has no charges left, instead of showing a 0. The number returns as soon as a charge comes back."] = "當法術沒有剩餘充能時隱藏充能數字,而不是顯示 0。一旦充能恢復,數字就會重新出現。" L["Hide this bar completely while out of combat, even when the tracked buff/cooldown is active."] = "在非戰鬥狀態下完全隱藏此條,即使追蹤的增益效果/冷卻仍在作用中。" L["Hide this bar's icon art, cooldown swipe, recharge edge and cooldown text, leaving only the charge or stack count."] = "隱藏此列的圖示圖案、冷卻轉圈效果、充能邊緣與冷卻文字,僅保留充能數或堆疊層數。" @@ -895,6 +901,7 @@ L["Not available while a spell on this bar uses a Cooldown State Shift Icons set L["Not available while another bar overflows into this bar"] = "當其他快捷列溢出並佔用此空間時無法使用" L["Not available while this bar is anchored to another element"] = "當此快捷列錨定於其他元素時無法使用" L["Not currently talented"] = "目前未點選此天賦" +L["Not Now"] = "稍後" L["off CD"] = "冷卻結束" L["Offsets the base row's icon size in pixels from Icon Scale. The second row keeps the base size."] = "以像素為單位,在「圖示縮放」的基礎上調整基準列的圖示大小;第二列維持原本大小。" L["Offsets the bottom row's icon size in pixels from Icon Scale. The top row keeps the base size."] = "以此處的像素值微調底部列圖示,使其與一般圖示縮放產生落差。頂部列則維持基礎大小。" @@ -1025,6 +1032,7 @@ L["This spell is already being used on %s"] = "此法術已在 %s 上使用" L["This will change the color of your bar if you have more than your chosen number of stacks"] = "當層數超過你設定的數量時,此設定會改變長條顏色" L["This will disable EllesmereUI Tracking Bars and show Blizzard's default Tracked Bars display instead."] = "這會停用 EllesmereUI 追蹤列,改為顯示暴雪預設的追蹤列。" L["This will display the word \"FOCUS\" below caster/miniboss mobs in M+ if you have not set your focus. Disabled for specs with no kick."] = "若你未設定專注目標,這會在傳奇+中於施法者/小首領怪物下方顯示「FOCUS」字樣。無中斷技能的專精會停用此功能。" +L["This will keep appearing each login until the layout is correct."] = "在配置正確之前,這則訊息每次登入都會出現。" L["This will reset all default bar spell assignments for the current spec to match Blizzard's CDM layout. Custom bars are not affected. Continue?"] = "這會將當前專精的所有預設列法術指派重設為符合暴雪的 CDM 版面。自訂列不受影響。要繼續嗎?" L["This will reset all default bar spell assignments for the current spec to match Blizzard's CDM layout. Spells you added yourself (presets, custom IDs and racials) are kept. Continue?"] = "這會將目前專精所有預設條的法術指派重設為暴雪原生冷卻管理器的配置。你自行加入的法術(預設組合、自訂 ID 與種族技能)會保留。要繼續嗎?" L["Threshold Decimals"] = "臨界值小數位數" @@ -1167,6 +1175,7 @@ L["Full Coloring M+ Only"] = "僅在 M+ 完整染色" L["Full Sized (Health + Cast Bar)"] = "完整大小(血量 + 施法條)" L["Glow Opacity"] = "閃爍不透明度" L["Guild Name"] = "公會名稱" +L["Guild Text Color"] = "公會文字顏色" L["Halo"] = "光暈" L["Has Aggro"] = "持有仇恨" L["Hash Line Location"] = "刻度線位置" @@ -1184,6 +1193,7 @@ L["Hitbox Size Y"] = "點擊區高度" L["Holy Spear"] = "神聖之矛" L["Hover Effect"] = "懸停效果" L["Hover Texture"] = "懸停材質" +L["How much is trimmed from the icon's top and bottom, as a percentage per side. 10% is the classic cropped look."] = "圖示上下各要裁掉多少,以單邊百分比計算。10% 即是經典的裁切外觀。" L["Icon on Right"] = "圖示置右" L["Important"] = "重要" L["Important Cast"] = "重要施法" @@ -1273,6 +1283,7 @@ L["Show NPC Titles"] = "顯示 NPC 稱號" L["Show Shield Icon"] = "顯示護盾圖示" L["Show successful interrupt lockouts in the crowd-control icon slot.\n\nDue to addon restrictions, the duration shown is a generic 4 seconds for all classes, so it is not 100% accurate."] = "在控場圖示欄位中顯示成功的斷法封鎖狀態。\n\n受限於插件限制,所有職業顯示的斷法時間皆統一為 4 秒,因此並非 100% 準確。" L["Show the bright spark at the leading edge of the cast bar fill."] = "在施法條填充的前緣顯示明亮的火花。" +L["Show the player's title inline with their name, and/or their guild on a line below it, on friendly nameplates."] = "在友方名牌上,將玩家稱號與名字顯示於同一行,及/或在其下方另起一行顯示公會名稱。" L["Show the player's title or guild in a smaller line below their name on friendly nameplates."] = "在友方名條上,以較小的一行在玩家名字下方顯示其稱號或公會。" L["Show/Hide Hitbox Overlay"] = "顯示/隱藏碰撞框疊層" L["Show/Hide on Preview"] = "在預覽上顯示/隱藏" @@ -1315,6 +1326,7 @@ L["This makes it so the width of the cast bar includes the icon, rather than pla L["This option is only used by the Basic border."] = "此選項僅適用於基本邊框。" L["This option requires a text to be assigned"] = "此選項需指派一段文字" L["This option requires an aura or indicator to be assigned"] = "此選項需指派光環或指示器" +L["This option requires Subtitle Text to include the Guild Name"] = "此選項需要「副標題文字」包含公會名稱才能生效" L["This will display ALL of your debuffs on enemy nameplates, rather than only the important ones."] = "這會在敵人名條上顯示你所有的減益效果,而非僅顯示重要的減益。" L["THREAT COLORS (INSTANCES ONLY)"] = "仇恨顏色(僅限副本)" L["Tick"] = "刻度" @@ -1526,6 +1538,7 @@ L["Extra Text Settings"] = "額外文字設定" L["Fade Out of Combat"] = "脫離戰鬥後淡出" L["Fades boss frames when the boss is out of range of your spells. Set to 100% to disable the fade."] = "當首領超出法術射程時淡化首領框架。設定為 100% 可停用此淡化效果。" L["Fades the entire frame (portrait, health and power bars, text) while out of combat."] = "在脫離戰鬥時,淡出整個框架(包含頭像、生命條與能量條、文字)。" +L["Fill the health bar bottom-to-top instead of left-to-right. Reverse Fill flips it to top-to-bottom."] = "讓生命條由下往上填充,而非由左往右。「反向填充」會將其翻轉為由上往下。" L["Focus"] = "專注目標" L["Focus Buff Filter"] = "專注目標增益效果過濾" L["Focus Cast Bar"] = "專注目標施法條" @@ -1931,6 +1944,7 @@ L["Extra Height"] = "額外高度" L["Extra Spells"] = "額外法術" L["Extra Width"] = "額外寬度" L["Fill Overlay"] = "填充覆蓋層" +L["Fill the health bar bottom-to-top instead of left-to-right. Absorbs, heal prediction and the bar background follow the same axis."] = "讓生命條由下往上填充,而非由左往右。吸收、治療預測與長條背景也會依循同一個方向。" L["filter"] = "篩選器" L["Filters"] = "篩選器" L["filters"] = "篩選器" @@ -2316,8 +2330,14 @@ L["Apply Border to all Bars"] = "將邊框套用至所有條" L["Apply Opacity to all Bars"] = "將不透明度套用至所有條" L["Arms Warrior Sweeping Strikes Bar"] = "武器戰士橫掃攻擊條" L["Attach the spell icon to the right of the cast bar instead of the left."] = "將法術圖示附加在施法條的右側,而非左側。" +L["Background (Class Resource)"] = "背景(職業資源)" +L["Background (Health & Power)"] = "背景(生命與能量)" +L["Bar-style class resources (Insanity, Maelstrom, Astral Power, etc.) use Blizzard's default player frame bar artwork instead of the texture above."] = "條型的職業資源(瘋狂、漩渦、星能等)改用暴雪預設玩家框架的長條美術樣式,而非上方選擇的材質。" L["Bar-type resources only (pips use stack counts)"] = "僅適用於條狀資源(點狀資源使用堆疊數)" L["Bear"] = "熊形態" +L["Blizzard Atlas Class Resource"] = "暴雪圖集職業資源" +L["Blizzard Atlas Texture"] = "暴雪圖集材質" +L["Blizzard's bar artwork is never recolored, so fill color modes and threshold colors will not tint the bar while this is enabled. To keep threshold colors visible, use Recolor Text Instead."] = "暴雪原生的計量條美術圖樣無法改變顏色,因此啟用此選項時,填滿顏色模式與門檻顏色都不會套用到計量條上。若要保持門檻顏色可見,請改用「改為替文字重新著色」。" L["Buff Colors"] = "增益效果顏色" L["Cast Bar"] = "施法條" L["Cast Bar Position"] = "施法條位置" @@ -2369,6 +2389,7 @@ L["Hash Color"] = "刻度線顏色" L["Hash Line Style"] = "刻度線樣式" L["Hash Lines"] = "刻度線" L["Hash Width"] = "刻度線寬度" +L["Health Background"] = "生命背景" L["Health Bar"] = "生命條" L["Health Bar Hash Lines"] = "生命條刻度線" L["Health Bar Threshold"] = "生命條門檻" @@ -2398,6 +2419,7 @@ L["Player Cast Bar"] = "玩家施法條" L["Position by percent"] = "依百分比定位" L["POSITIONING"] = "位置調整" L["Positions"] = "位置" +L["Power Background"] = "能量背景" L["Power Bar"] = "能量條" L["Power Bar Hash Lines"] = "能量條刻度線" L["Power Bar Threshold"] = "能量條門檻" @@ -2405,6 +2427,7 @@ L["Power Colored"] = "依能量上色" L["Power Text"] = "能量文字" L["Power Value | Power %"] = "能量數值 | 能量 %" L["Prot Warrior Ignore Pain Bar"] = "防護戰士無視痛苦條" +L["Recolor Text Instead Of Bar"] = "改為替文字重新著色而非計量條" L["Replaces the class resource bar with an Ironfur tracker. Each Ironfur cast adds a hash line that slides from right to left as its buff decays. Duration is talent-aware (Ursoc's Endurance and Guardian of Elune)."] = "將職業資源條替換為鐵鬃追蹤器。每次施放鐵鬃都會加入一條刻線,並隨著其增益效果衰減由右向左滑動。持續時間會依天賦調整(厄索克之毅與伊露恩的守護者)。" L["Requires Enhancement Shaman with Class Resource enabled."] = "需要啟用職業資源的增強薩滿。" L["Reset Positions"] = "重設位置" @@ -2449,6 +2472,7 @@ L["Stack"] = "層數" L["Start the bar full and drain it as the global cooldown elapses, instead of filling it up."] = "讓資源條從滿格開始,隨著全域冷卻經過而減少,而非逐漸填滿。" L["Synced"] = "已同步" L["Synced with Simple Mode"] = "已與簡易模式同步" +L["Texture Settings"] = "材質設定" L["this bar"] = "此條" L["This option applies to bar-type resources only (pips use stack counts)."] = "此選項僅適用於條狀資源(點狀資源使用堆疊數)。" L["This option applies to pip-type resources only."] = "此選項僅適用於點狀資源。" @@ -2472,6 +2496,7 @@ L["Tick Markers"] = "刻度標記" L["Timer Settings"] = "計時器設定" L["Totem Bar"] = "圖騰列" L["Unlock Elements"] = "解鎖元素" +L["Use unique backgrounds for each bar"] = "每個計量條使用獨立背景" L["Value"] = "數值" L["Vertical (Down)"] = "垂直(向下)" L["Vertical (Up)"] = "垂直(向上)" @@ -2527,6 +2552,7 @@ L["Automatically enables the 'Current Expansion Only' filter whenever you open t L["Automatically inserts your key into the Font of Power."] = "自動將你的鑰石插入力量之源。" L["Automatically opens and closes the Upgrade Calculator when the Character Sheet is opened or closed."] = "在開啟或關閉角色面板時,自動開啟和關閉升級計算機。" L["Automatically opens bags, boxes and parcels in your inventory when they are added to your bags."] = "背包裡多了袋子、箱子或包裹時,自動幫你打開。" +L["Automatically opens bags, boxes and parcels in your inventory when they are added to your bags.\n\nContainers received from the mailbox are held until you close the mailbox, so opening them cannot collide with mail still delivering items."] = "背包裡多了袋子、箱子或包裹時,自動幫你打開。\n\n從信箱收到的容器會保留到你關閉信箱後才開啟,這樣就不會和仍在寄送物品的郵件互相衝突。" L["Automatically opens the Upgrade Calculator when the Crest Upgrade NPC window is opened."] = "當紋章升級 NPC 視窗開啟時,自動開啟升級計算機。" L["Automatically removes cosmetic transforms when they are applied to you, such as profession gear, holiday costumes, toys and consumables. Use the cog to pick exactly which transforms are removed. Transforms applied during combat are removed when combat ends."] = "當角色套用外觀變形效果時(如專業裝備、節日服裝、玩具和消耗品),自動予以移除。可透過齒輪圖示精確選擇要移除哪些變形。戰鬥期間套用的變形效果則會在脫離戰鬥後移除。" L["Automatically repair all gear when visiting a repair vendor."] = "造訪修理商人時自動修理所有裝備。" @@ -3370,6 +3396,7 @@ L["Set as 'Fill Remaining Space' Block"] = "設為「填滿剩餘空間」區塊 L["Set Exact Volume"] = "設定精確音量" L["Set Volume"] = "設定音量" L["Show Bag Space"] = "顯示背包空間" +L["Show Description"] = "顯示說明" L["Show Loadout Name"] = "顯示配置名稱" L["Show M+ Portals"] = "顯示M+傳送門" L["Show Silver and Copper"] = "顯示銀幣與銅幣" @@ -3386,6 +3413,7 @@ L["Shows the active talent loadout name."] = "顯示目前使用中的天賦配 L["Shows the audio icon next to the volume bar."] = "在音量條旁顯示音效圖示。" L["Shows the coin icon next to the amount."] = "在數量旁顯示錢幣圖示。" L["Shows the currency icon next to the amount."] = "在數量旁顯示貨幣圖示。" +L["Shows the currency's description text in the tooltip. Turn off for a compact tooltip with just the name and the amount."] = "在浮動提示中顯示該貨幣的說明文字。關閉此選項則僅顯示名稱與數量,使浮動提示更為精簡。" L["Shows the icon next to the durability readout."] = "在耐久度數值旁顯示圖示。" L["Shows the map pin next to the zone name."] = "在區域名稱旁顯示地圖圖釘。" L["Shows the marker icon next to the coordinates."] = "在座標旁顯示標記圖示。" @@ -3697,6 +3725,8 @@ L["Show Gems"] = "顯示寶石" L["Show Guild Rank"] = "顯示公會階級" L["Show Hero"] = "顯示英雄" L["Show Icon Cooldown Text"] = "顯示圖示冷卻文字" +L["Show Icon ID"] = "顯示圖示 ID" +L["Show Item ID"] = "顯示物品 ID" L["Show Item Level"] = "顯示物品等級" L["Show Item Text"] = "顯示物品文字" L["Show M+ Score"] = "顯示 M+ 評分" @@ -3840,6 +3870,7 @@ L["Active Underline"] = "啟用底線" L["Align Tabs to Full Panel"] = "頁籤對齊整個面板" L["Aligns the tab bar to the outer sidebar edge instead of only the chat panel edge."] = "將頁籤列對齊至側邊欄外緣,而非僅對齊聊天面板邊緣。" L["Allow Chat to be Moved Offscreen"] = "允許聊天視窗移出畫面外" +L["Anchors the Scroll to Bottom button to the bottom-right corner of the chat panel instead of the sidebar."] = "將「捲動至底部」按鈕錨定於聊天面板的右下角,而非側邊欄。" L["BNet Toast"] = "戰網通知" L["BORDER"] = "邊框" L["Bottom Spacing to Panel"] = "底部與面板間距" @@ -3905,6 +3936,7 @@ L["Tab Font Color"] = "頁籤字型顏色" L["Tab Font Color Active"] = "啟用頁籤字型顏色" L["Tab Font Size"] = "頁籤字體大小" L["Tab Height"] = "頁籤高度" +L["Tab Layout"] = "頁籤配置" L["Tab Spacing"] = "頁籤間距" L["Tab Texture"] = "頁籤材質" L["Tabs Inside Chat Panel"] = "頁籤置於聊天面板內" @@ -4406,6 +4438,7 @@ L["Taiwan"] = "台灣" L[" Breakdown"] = " 明細" L[" windows active"] = " 個視窗啟用中" L["'s Death Recap"] = " 的死亡回顧" +L["Above Hovered Row"] = "滑鼠指向的列上方" L["Actions"] = "動作" L["ADD NEW"] = "新增" L["Align Text Left"] = "文字靠左對齊" @@ -4426,6 +4459,7 @@ L["Border wraps only the filled portion of each bar instead of the whole row. Al L["Bottom Left"] = "左下" L["Bottom Right"] = "右下" L["Breakdown Settings"] = "細項設定" +L["Center of Screen"] = "螢幕中央" L["Close Window"] = "關閉視窗" L["Combat Timer"] = "戰鬥計時器" L["Current"] = "目前" @@ -4484,6 +4518,7 @@ L["Increase to improve performance, Decrease to update meters faster"] = "調高 L["Interrupted"] = "已中斷" L["Interrupts"] = "中斷" L["Keep the timer visible out of combat, showing the last fight's duration."] = "脫離戰鬥後保持顯示計時器,並呈現上一場戰鬥的持續時間。" +L["Left of Window"] = "視窗左側" L["Left Text Size"] = "左側文字大小" L["Locked"] = "已鎖定" L["Match Damage Meters"] = "對齊傷害統計" @@ -4505,6 +4540,7 @@ L["Reset Button"] = "重設按鈕" L["Reset Data"] = "重設資料" L["Reset Data Keybind"] = "重設資料按鍵綁定" L["Resize Width"] = "調整寬度" +L["Right of Window"] = "視窗右側" L["Right Text Size"] = "右側文字大小" L["Runic"] = "符文風格" L["Seconds after which history icons fade out. The timer pauses during combat. 0 = never."] = "歷史圖示在幾秒後淡出。計時在戰鬥中會暫停。0 = 永不淡出。" @@ -5114,6 +5150,7 @@ L["%dm"] = "%d分" L["Absorb Bar"] = "吸收條" L["Absorb Opacity"] = "吸收不透明度" L["Action Button Glow"] = "快捷按鈕發光" +L["Adjust Crop"] = "調整裁切" L["Air Horn"] = "氣笛" L["Alliance"] = "聯盟" L["Always Show Pet Frame"] = "永遠顯示寵物框架" @@ -5150,6 +5187,7 @@ L["Class Theme"] = "職業主題" L["Class, Power and Health Bars"] = "職業、能量與生命條" L["Colors"] = "顏色" L["Copy"] = "複製" +L["Count / Total + Remaining"] = "數量 / 總計 + 剩餘" L["Cropped Icons"] = "裁切圖示" L["Curse"] = "詛咒" L["Custom Color"] = "自訂顏色" @@ -5181,6 +5219,8 @@ L["Format"] = "格式" L["Frame"] = "框架" L["FRAME SIZES"] = "框架大小" L["FRAMES"] = "框架" +L["From Bottom Edge"] = "從底部邊緣" +L["From Top Edge"] = "從頂部邊緣" L["Fullscreen"] = "全螢幕" L["Fullscreen Dialog"] = "全螢幕對話框" L["GCD"] = "公共冷卻 (GCD) " @@ -5257,6 +5297,7 @@ L["Reset & Reload"] = "重設並重新載入" L["Resource Bars"] = "資源條" L["right"] = "右" L["Right Mouse Camera Unlock"] = "右鍵鏡頭解鎖" +L["Scroll Button on Chat Panel"] = "聊天面板上的捲動按鈕" L["Shadow"] = "暗影" L["Shield"] = "護盾" L["Show Icon on Right"] = "圖示顯示於右側" @@ -5271,6 +5312,7 @@ L["Source of Magic"] = "魔力之源" L["Standard"] = "標準" L["Striped Reversed"] = "條紋反轉" L["Subtitle Text"] = "副標題文字" +L["Tab Offset X"] = "頁籤 X 偏移" L["TEXT"] = "文字" L["Text"] = "文字" L["This option requires a Border Size above 0."] = "此選項需要邊框大小大於 0。" @@ -5281,6 +5323,7 @@ L["Tracking Bars"] = "追蹤條" L["Trinket 1"] = "飾品 1" L["Trinket 2"] = "飾品 2" L["UI"] = "介面" +L["Vertical Fill"] = "垂直填充" L["Vertical Orientation"] = "垂直方向" L["Water Drop"] = "水滴" L["Water Elemental"] = "水元素" From 229270a00bf5fe74436fca02434741c32ea3f7f6 Mon Sep 17 00:00:00 2001 From: luoboza <36371857+LoChinAn@users.noreply.github.com> Date: Mon, 3 Aug 2026 13:16:43 +0800 Subject: [PATCH 5/7] zhTW: translate 7 keys the scanner could not assemble before These are concatenated strings: the fragments reach L() already joined, so the key is the whole assembled sentence. harvest.py returned only the head fragment until now, which is why they read as missing. Covers the graphics optimizer panel, the Item Upgrade calculator's two button tooltips, the Resource Bars multi-band and buff-recolor help tips, the Unlock Mode grow-direction hint and the CDM custom-spell notice. Where a head fragment was already translated, the assembled entry reuses that wording verbatim. Blizzard graphics setting names follow the official zhTW GlobalStrings. --- Locales/zhTW.lua | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Locales/zhTW.lua b/Locales/zhTW.lua index c1b6f4682..44114a06e 100644 --- a/Locales/zhTW.lua +++ b/Locales/zhTW.lua @@ -178,6 +178,7 @@ L["Dark Overlays\nDisabled"] = "深色覆蓋\n已停用" L["Dark Overlays\nEnabled"] = "深色覆蓋\n已啟用" L["Debuffs"] = "減益效果" L["Delete this global group for all specs"] = "為所有專精刪除此全域群組" +L["Deselect a grow direction to return to centered"] = "取消選取增長方向即可回到置中" L["Disable the Top Bar Event Text overlay in Shifter once done positioning"] = "調整好位置後,停用 Shifter 中頂部列事件文字的覆蓋圖層" L["Element Options"] = "元素選項" L["Exit"] = "離開" @@ -897,6 +898,7 @@ L["No Saved Presets"] = "無已儲存的預設" L["No talent"] = "無天賦" L["Non Active State"] = "非啟用狀態" L["None (Disabled)"] = "無(停用)" +L["Not available for custom injected spells"] = "自訂加入的法術不支援此選項" L["Not available while a spell on this bar uses a Cooldown State Shift Icons setting"] = "當此快捷列上的技能啟用「冷卻狀態切換圖示」設定時無法使用" L["Not available while another bar overflows into this bar"] = "當其他快捷列溢出並佔用此空間時無法使用" L["Not available while this bar is anchored to another element"] = "當此快捷列錨定於其他元素時無法使用" @@ -2353,6 +2355,7 @@ L["Class Resource Bar"] = "職業資源條" L["Class Resource Color"] = "職業資源顏色" L["click to customise"] = "點擊以自訂" L["click to edit"] = "點擊以編輯" +L["Color the bar by ranges instead of a single threshold.\nUp to (<=) / From (>=)\nAny remaning values outside the bands will use fill color.\n|cff888888Bars can use % or actual value; pip resources use counts.|r"] = "以區間為長條上色,而非只用單一臨界值。\n最多 (<=) / 來源 (>=)\n落在所有區間之外的數值,一律使用填滿顏色。\n|cff888888條狀資源可使用百分比或實際數值;點狀資源則使用數量。|r" L["Colored Empowered Stages"] = "賦能階段配色" L["CONFIGURE SPEC"] = "設定專精" L["Creates a class resource bar for Ignore Pain tracking. To see stack text, you must have Ignore Pain tracked in your Blizzard CDM \"Tracked Buffs\" or \"Tracked Bars\" section."] = "建立用於追蹤無視痛苦的職業資源條。若要看到層數文字,必須在暴雪 CDM 的「追蹤增益效果」或「追蹤列」區段中追蹤無視痛苦。" @@ -2428,6 +2431,7 @@ L["Power Text"] = "能量文字" L["Power Value | Power %"] = "能量數值 | 能量 %" L["Prot Warrior Ignore Pain Bar"] = "防護戰士無視痛苦條" L["Recolor Text Instead Of Bar"] = "改為替文字重新著色而非計量條" +L["Recolor the bar while you have a buff. The first active buff in the list wins, so order = priority. Overrides threshold coloring while active.\nYou must be tracking the buff in Blizzard CDM, added to EUI CDM, and this only works with CDM trackable buffs."] = "當你身上有指定增益效果時為長條重新上色。清單中第一個生效的增益效果優先,因此順序即是優先度。生效期間會覆蓋臨界值上色。\n你必須在暴雪 CDM 中追蹤該增益效果並將其加入 EUI CDM,且此功能僅適用於 CDM 可追蹤的增益效果。" L["Replaces the class resource bar with an Ironfur tracker. Each Ironfur cast adds a hash line that slides from right to left as its buff decays. Duration is talent-aware (Ursoc's Endurance and Guardian of Elune)."] = "將職業資源條替換為鐵鬃追蹤器。每次施放鐵鬃都會加入一條刻線,並隨著其增益效果衰減由右向左滑動。持續時間會依天賦調整(厄索克之毅與伊露恩的守護者)。" L["Requires Enhancement Shaman with Class Resource enabled."] = "需要啟用職業資源的增強薩滿。" L["Reset Positions"] = "重設位置" @@ -2839,6 +2843,7 @@ L["Refresh"] = "重新整理" L["Refresh Data"] = "重新整理資料" L["Refresh using tooltip scan data.\n"] = "使用提示資訊掃描的資料重新整理。\n" L["Refresh using tooltip scan data.\n For exact costs, use |cffffffff'Update at Upgrader'|r\n while at an Item Upgrade NPC."] = "透過讀取滑鼠提示資料進行刷新。\n若要取得精確的升級消耗,請在裝備升級 NPC 處點擊 |cffffffff「在升級介面更新」|r。" +L["Refresh using tooltip scan data.\nFor exact costs, use |cffffffff'Update at Upgrader'|r\nwhile at an Item Upgrade NPC."] = "使用提示資訊掃描的資料重新整理。\n若要取得精確花費,請在物品升級 NPC 處\n使用 |cffffffff「在升級者處更新」|r。" L["Repair %"] = "修理百分比" L["Repaired all items for %s"] = "已花費 %s 修復所有物品" L["Reposition this element with Shift+Click and Drag."] = "使用 Shift+點擊 並拖曳來重新定位此元素。" @@ -2872,6 +2877,7 @@ L["Scale of the /keys popup window."] = "/keys 彈出視窗的縮放。" L["Scale of the LFG Reminder popup window."] = "LFG 提醒彈出視窗的縮放。" L["Scan all equipped gear costs at the Item Upgrade NPC.\n"] = "在物品升級 NPC 處掃描所有已裝備裝備的升級花費。\n" L["Scan all equipped gear costs at the Item Upgrade NPC.\n Scans each slot one at a time — this can take up to 10 seconds.\n Requires the Item Upgrade window to be open."] = "在裝備升級 NPC 處掃描所有身上裝備的升級消耗。\n 將逐一掃描每個裝備欄位 — 整個過程可能需要長達 10 秒。\n 必須先開啟裝備升級視窗。" +L["Scan all equipped gear costs at the Item Upgrade NPC.\nScans each slot one at a time — this can take up to 10 seconds.\nRequires the Item Upgrade window to be open."] = "在物品升級 NPC 處掃描所有已裝備裝備的升級花費。\n將逐一掃描每個裝備欄位,整個過程可能需要長達 10 秒。\n需要開啟物品升級視窗。" L["Scan at Upgrader for exact costs"] = "在升級 NPC 處掃描以取得精確花費" L["Scanning..."] = "掃描中..." L["Scenarios"] = "戰役" @@ -5077,6 +5083,7 @@ L["This condition is coming in a future update."] = "此條件將於未來的更 L["This conditional is not active right now. Meet one of its conditions first (for example, enter the dungeon) so you can arrange the layout in its real context."] = "此條件目前未啟用。請先滿足其中一項條件(例如進入該地城),才能在實際情境中安排版面配置。" L["This export includes cross profile settings that will overwrite the importing user's settings including Quality of Life, Hovercast and more that should typically not be shared with standard profiles. THIS IS NOT RECOMMENDED for public sharing of profiles."] = "此匯出包含跨設定檔的設定,會覆寫匯入者的設定,其中包括「體驗優化」、「懸停施法」等通常不應隨一般設定檔分享的項目。強烈不建議用於公開分享設定檔。" L["This feature optimizes your in-game graphics settings to give you the best combination of high FPS and visual clarity.\n\nYou can revert all changes at any time by clicking \"Restore My Settings\" which will appear after optimizing.\n\n\nWhat we change:\n\n"] = "此功能會最佳化你的遊戲內圖形設定,在高 FPS 與畫面清晰度之間取得最佳平衡。\n\n你隨時可以點擊最佳化後出現的「還原我的設定」來復原所有變更。\n\n\n我們會變更的項目:\n\n" +L["This feature optimizes your in-game graphics settings to give you the best combination of high FPS and visual clarity.\n\nYou can revert all changes at any time by clicking \"Restore My Settings\" which will appear after optimizing.\n\n\nWhat we change:\n\nShadow Quality - Fair (balanced quality/FPS)\nLiquid Detail - Disabled\nParticle Density - Set to Ultra (keeps important spell effects)\nSSAO (Ambient Occlusion) - Disabled\nDepth Effects - Disabled\nCompute Effects - Disabled\nOutline Mode - Disabled\nTexture Resolution - Set to High\nSpell Density - Set to Essential\nProjected Textures - Enabled (needed for ground effects)\nView Distance - Reduced to 1\nEnvironment Detail - Reduced to 1\nGround Clutter - Reduced to 1\nRaid/Dungeon Settings - Uses same settings everywhere\nResample Sharpening - Enabled (crisper image)\nContrast - Boosted by +10 (if currently 55 or below)\n\nThese settings prioritize frame rate and visual clarity over environmental detail. Textures stay high quality so your character and the world still look perfect."] = "此功能會最佳化你的遊戲內圖形設定,在高 FPS 與畫面清晰度之間取得最佳平衡。\n\n你隨時可以點擊最佳化後出現的「還原我的設定」來復原所有變更。\n\n\n我們會變更的項目:\n\n陰影品質 - 一般(品質與 FPS 的平衡)\n水體細節 - 停用\n粒子密度 - 設為特高(保留重要的法術效果)\nSSAO(環境遮蔽)- 停用\n景深效果 - 停用\n計算效果 - 停用\n顯著標示 - 停用\n材質解析度 - 設為高\n法術密度 - 設為必要\n投影材質 - 啟用(地面效果需要)\n視野距離 - 降至 1\n環境細節 - 降至 1\n地面雜物 - 降至 1\n團隊/地城設定 - 各種情境皆使用相同設定\n重新採樣銳利化 - 啟用(畫面更銳利)\n對比 - 提高 +10(若目前為 55 或以下)\n\n這些設定將幀率與畫面清晰度置於環境細節之上。材質維持高品質,因此你的角色與整個世界依然看起來完美。" L["This group's custom Buff Manager can only be activated or edited while playing one of its specs."] = "此群組的自訂增益效果管理器只有在你使用其中一個專精時才能啟用或編輯。" L["This is the Spell Queue Window, it helps with making sure you can't queue up too many spells at once which makes the game feel laggy. Recommended settings are generally a minimum of 200 + your local ping. If you are unsure of exactly what this setting does, leave it at 400."] = "此為「施法佇列視窗」設定,可避免一次排入過多法術而導致遊戲產生延遲感。建議設定值通常至少為 200 加上您的本地延遲。若您不確定此功能的作用,請保持預設值 400 即可。" L["This module can't be overridden. Exit the override editing session to open it."] = "此模組無法被覆寫。請結束覆寫編輯工作階段後再開啟。" From 9b748126e8aa61a8275918c8b2dfbc12d35722ee Mon Sep 17 00:00:00 2001 From: luoboza <36371857+LoChinAn@users.noreply.github.com> Date: Mon, 3 Aug 2026 13:25:34 +0800 Subject: [PATCH 6/7] zhTW: reword the band help tip and the upgrade refresh tooltip MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Prefers 計量條 over 長條, 門檻 over 臨界值 and 浮動提示 over 提示資訊 in these two entries, and keeps % as the symbol rather than spelling it out. --- Locales/zhTW.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Locales/zhTW.lua b/Locales/zhTW.lua index 44114a06e..5474b5cad 100644 --- a/Locales/zhTW.lua +++ b/Locales/zhTW.lua @@ -2355,7 +2355,7 @@ L["Class Resource Bar"] = "職業資源條" L["Class Resource Color"] = "職業資源顏色" L["click to customise"] = "點擊以自訂" L["click to edit"] = "點擊以編輯" -L["Color the bar by ranges instead of a single threshold.\nUp to (<=) / From (>=)\nAny remaning values outside the bands will use fill color.\n|cff888888Bars can use % or actual value; pip resources use counts.|r"] = "以區間為長條上色,而非只用單一臨界值。\n最多 (<=) / 來源 (>=)\n落在所有區間之外的數值,一律使用填滿顏色。\n|cff888888條狀資源可使用百分比或實際數值;點狀資源則使用數量。|r" +L["Color the bar by ranges instead of a single threshold.\nUp to (<=) / From (>=)\nAny remaning values outside the bands will use fill color.\n|cff888888Bars can use % or actual value; pip resources use counts.|r"] = "依據區間為計量條上色,而非僅使用單一門檻。\n至多 (<=) / 起始 (>=)\n落在所有區間之外的其餘數值,將使用填滿顏色。\n|cff888888計量條可使用 % 或實際數值;點數型資源則使用數量。|r" L["Colored Empowered Stages"] = "賦能階段配色" L["CONFIGURE SPEC"] = "設定專精" L["Creates a class resource bar for Ignore Pain tracking. To see stack text, you must have Ignore Pain tracked in your Blizzard CDM \"Tracked Buffs\" or \"Tracked Bars\" section."] = "建立用於追蹤無視痛苦的職業資源條。若要看到層數文字,必須在暴雪 CDM 的「追蹤增益效果」或「追蹤列」區段中追蹤無視痛苦。" @@ -2843,7 +2843,7 @@ L["Refresh"] = "重新整理" L["Refresh Data"] = "重新整理資料" L["Refresh using tooltip scan data.\n"] = "使用提示資訊掃描的資料重新整理。\n" L["Refresh using tooltip scan data.\n For exact costs, use |cffffffff'Update at Upgrader'|r\n while at an Item Upgrade NPC."] = "透過讀取滑鼠提示資料進行刷新。\n若要取得精確的升級消耗,請在裝備升級 NPC 處點擊 |cffffffff「在升級介面更新」|r。" -L["Refresh using tooltip scan data.\nFor exact costs, use |cffffffff'Update at Upgrader'|r\nwhile at an Item Upgrade NPC."] = "使用提示資訊掃描的資料重新整理。\n若要取得精確花費,請在物品升級 NPC 處\n使用 |cffffffff「在升級者處更新」|r。" +L["Refresh using tooltip scan data.\nFor exact costs, use |cffffffff'Update at Upgrader'|r\nwhile at an Item Upgrade NPC."] = "使用浮動提示掃描的資料進行重新整理。\n若要取得精確的消耗花費,請在物品升級 NPC 旁\n使用 |cffffffff「在升級師處更新」|r。" L["Repair %"] = "修理百分比" L["Repaired all items for %s"] = "已花費 %s 修復所有物品" L["Reposition this element with Shift+Click and Drag."] = "使用 Shift+點擊 並拖曳來重新定位此元素。" From fdb984a5ea156c14b1f9eff51ef05a174b297302 Mon Sep 17 00:00:00 2001 From: luoboza <36371857+LoChinAn@users.noreply.github.com> Date: Mon, 3 Aug 2026 13:27:25 +0800 Subject: [PATCH 7/7] =?UTF-8?q?zhTW:=20rename=20Update=20at=20Upgrader=20t?= =?UTF-8?q?o=20=E5=9C=A8=E5=8D=87=E7=B4=9A=E5=B8=AB=E8=99=95=E6=9B=B4?= =?UTF-8?q?=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The refresh tooltip quotes this button by name, so the button's own entry has to read the same way. --- Locales/zhTW.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Locales/zhTW.lua b/Locales/zhTW.lua index 5474b5cad..8d21c7aef 100644 --- a/Locales/zhTW.lua +++ b/Locales/zhTW.lua @@ -2979,7 +2979,7 @@ L["TTS Message"] = "文字轉語音訊息" L["TTS Voice"] = "文字轉語音的語音" L["TTS Volume"] = "文字轉語音音量" L["Two Windows"] = "兩個視窗" -L["Update at Upgrader"] = "在升級者處更新" +L["Update at Upgrader"] = "在升級師處更新" L["Upgradable Items (%s%d|r)"] = "可升級物品 (%s%d|r)" L["Upgrade Calc"] = "升級計算" L["Upgrade Calculator"] = "升級計算機"