diff --git a/EllesmereUIMinimap/EllesmereUIMinimap.lua b/EllesmereUIMinimap/EllesmereUIMinimap.lua index ad712d8dd..59bf6b180 100644 --- a/EllesmereUIMinimap/EllesmereUIMinimap.lua +++ b/EllesmereUIMinimap/EllesmereUIMinimap.lua @@ -5267,10 +5267,11 @@ do local label = btn:CreateFontString(nil, "OVERLAY") if EllesmereUI and EllesmereUI.PrimeFontShadow then EllesmereUI.PrimeFontShadow(label, true) end - label:SetFont("Fonts\\FRIZQT__.TTF", 11, "") + label:SetFont((EllesmereUI.GetFontPath and EllesmereUI.GetFontPath("minimap")) + or "Fonts\\FRIZQT__.TTF", 11, "") label:SetPoint("LEFT", btn, "LEFT", 10, 0) label:SetTextColor(0.9, 0.9, 0.9) - label:SetText(item.text) + label:SetText(EllesmereUI.L(item.text)) local itemFn = item.fn btn:SetScript("OnClick", function() @@ -5327,10 +5328,11 @@ do local label = btn:CreateFontString(nil, "OVERLAY") if EllesmereUI and EllesmereUI.PrimeFontShadow then EllesmereUI.PrimeFontShadow(label, true) end - label:SetFont("Fonts\\FRIZQT__.TTF", 11, "") + label:SetFont((EllesmereUI.GetFontPath and EllesmereUI.GetFontPath("minimap")) + or "Fonts\\FRIZQT__.TTF", 11, "") label:SetPoint("LEFT", btn, "LEFT", 10, 0) label:SetTextColor(0.9, 0.9, 0.9) - label:SetText(item.text) + label:SetText(EllesmereUI.L(item.text)) btn:HookScript("OnClick", function() C_Timer.After(0, function() SetMenuVisible(false) end) end) diff --git a/Locales/_keys.txt b/Locales/_keys.txt index ab237edb1..580f27a6f 100644 --- a/Locales/_keys.txt +++ b/Locales/_keys.txt @@ -1,6 +1,6 @@ # Auto-generated by .tools/extract-locale-keys.sh -- do not edit by hand. # Canonical list of translatable English keys passed as string literals -# (646 unique). Regenerate after wrapping new strings. Keys passed as +# (647 unique). Regenerate after wrapping new strings. Keys passed as # variables are not listed here -- use the in-game /euiloc harvester for # the complete runtime set. (Raid) @@ -567,6 +567,7 @@ This cannot be undone. Export your own profile as a backup first. This export includes cross profile settings that will overwrite the importing user's settings including Quality of Life, Hovercast and more that should typically not be shared with standard profiles. THIS IS NOT RECOMMENDED for public sharing of profiles. This is where you can control the settings of Unlock Mode.\n\nElements can be repositioned by dragging or arrow keys (+shift)\nAnchor, Height Match, or Width match any element.\nSnapping is based on closest element, but you can snap only to\n a specific element via right click or the settings icon. This option requires %1$s to be %2$s +This option requires Subtitle Text to include the Guild Name This preset This profile string does not carry any Window & Tooltip Skins settings. This profile string does not carry any override data.