Generating in update can be useful to make the game not lag at startup if it does it all at once.
Wonder if we can speed up the generation enough (burst? jobs? idk) to make it GO FAST.
Probably hard to multithread this as it's pretty linear, and I think most of the slowdown is object instantiations.
Generating in update can be useful to make the game not lag at startup if it does it all at once.
Wonder if we can speed up the generation enough (burst? jobs? idk) to make it GO FAST.
Probably hard to multithread this as it's pretty linear, and I think most of the slowdown is object instantiations.