What can result in the (new) No Path Found error when starting to wrap bales? (Related to #2456) #2464
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Yesterday I reported an issue where my tractor/AI wouldn't want to wrap bales. It got a small fix that now simply displays the 'No path found' error. However, what would be the reason I am getting this error? I've always used to be able to wrap bales. Is it because of how No Mans Land works? That there are no prefedined field names/boundaries? I've already tried a smaller tractor, thinking the wide wheels of the large tractor could be within the pathing algorithm of the wrapper. But no success/change in behaviour. |
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Replies: 1 comment 8 replies
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@daantimmer |
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No Idea why I put 1.3m in the offset of that tool, but will change it to a better value.
You can already do this on your own.
Option 1: VehicleConfig (see Wiki)
Option 2: Get in the .zip file of CP with 7-zip and edit the VehicleConfiguration.xml located in the config folder.
In Line 315 change the 1.3 to 1.6 (tested, is pretty save). Will have this done on Main but ofc won't make a new Release just for this.