Skip to content

Sample: Basic Godot Game #20

@Chillu1

Description

@Chillu1

While ModiBuff was tested with two basic prototypes, in Godot and Unity, it doesn't have a single good sample implementation to show basic usage.

This is where this issue comes in.

The Game

The game implementation is supposed to be very easy, as basic as a simplified Pokémon/turn-based JRPG, or some other basic real-time game. The only requirement is that ModiBuff.Core is used.

ModiBuff.Units can also be used, but it's not required. It's up to the developer if they want to implement their own Unit logic.
It's actually a bit preferred to not use ModiBuff.Units, since it comes with a huge implementation baggage, and it's easier to read and understand code, if we don't have to go through all the possible functionalities of the ModiBuff.Units Unit.

Note: for issues with UI connections with ModiBuff and other issues, please reach out. The library wasn't tested with all game scenarios.

Metadata

Metadata

Assignees

No one assigned

    Labels

    documentationImprovements or additions to documentationgood first issueGood for newcomers

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions