"Diagonal" in this context means from the perspective of the viewer looking at the 2d window (not in relation to the grid coordinate system).
Determining cell neighbors does include diagonal pieces.
A test that includes only diagonal possibilities passes:
#[test]
fn test_find_tile_path_diagonal_only() {
let width = 3;
let map = vec![
1, 0, 0,
0, 1, 0,
0, 0, 1,
];
let (terrain, path_finder) = make_terrain_and_path_finder(map, width);
let occupied_tiles = OccupiedTiles::new();
let test = &mut |from, to, exp| {
let path = path_finder.find_tile_path(&terrain,
&occupied_tiles,
from,
to,
UnitTerrainRestrictionId::Flying);
assert_eq!(exp, path);
};
test((0, 0), (2, 2), vec![(0, 0), (1, 1), (2, 2)]);
}
@angered-ghandi do you have any insight as to why this may be the case?
"Diagonal" in this context means from the perspective of the viewer looking at the 2d window (not in relation to the grid coordinate system).
Determining cell neighbors does include diagonal pieces.
A test that includes only diagonal possibilities passes:
@angered-ghandi do you have any insight as to why this may be the case?