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CapitaineToinon
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.gitignore

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LiveSplit.DarkSoulsIGT/Components/LiveSplit.Core.dll
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LiveSplit.DarkSoulsIGT/Components/UpdateManager.dll
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LiveSplit.DarkSoulsIGT/Components/LiveSplit.DarkSoulsIGT.pdb
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LiveSplit.DarkSoulsIGT/Components/LiveSplit.Core.dll.config
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# Visual Studio 2015 cache/options directory
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.vs/
1.36 MB
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<updates>
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<update version="3.1.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Various minor fixes.
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</change>
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</changelog>
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</update>
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<update version="3.0.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Merged the Dark Souls and Dark Souls: Remastered plugins into a single plugin.
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</change>
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<change>
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Fixed the timer sometimes not working anymore after the game was closed.
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</change>
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<change>
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Fixed the timer flickers.
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</change>
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</changelog>
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</update>
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<update version="2.0.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Added dynamic in-game time address scanning. This means the plugin shouldn't need update when a new game patch releases.
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</change>
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<change>
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Added Inventory Indexes Reset. Resets equipment inventory indexes when you start/reset a run as those normally carry over to other/new characters.
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</change>
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</changelog>
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</update>
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<update version="1.0.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Added LiveSplit self-update supprt.
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</change>
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</changelog>
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</update>
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<update version="4.0.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Fixed final IGT on credits by reading IGT directly from the savefile.
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</change>
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<change>
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Fixed IGT on quitouts by reading IGT directly from the savefile.
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</change>
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</changelog>
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</update>
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<update version="3.1.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Various minor fixes.
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</change>
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</changelog>
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</update>
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<update version="3.0.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Merged the Dark Souls and Dark Souls: Remastered plugins into a single plugin.
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</change>
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<change>
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Fixed the timer sometimes not working anymore after the game was closed.
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</change>
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<change>
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Fixed the timer flickers.
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</change>
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</changelog>
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</update>
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<update version="2.0.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Added dynamic in-game time address scanning. This means the plugin shouldn't need update when a new game patch releases.
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</change>
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<change>
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Added Inventory Indexes Reset. Resets equipment inventory indexes when you start/reset a run as those normally carry over to other/new characters.
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</change>
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</changelog>
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</update>
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<update version="1.0.0.0">
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<files>
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<file path="Components/LiveSplit.DarkSoulsIGT.dll" status="changed" />
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</files>
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<changelog>
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<change>
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Added LiveSplit self-update supprt.
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</change>
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</changelog>
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</update>
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</updates>

LiveSplit.DarkSoulsIGT/LiveSplit.DarkSoulsIGT.csproj

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<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
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</Reference>
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<Reference Include="LiveSplit.Core">
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<HintPath>..\References\LiveSplit.Core.dll</HintPath>
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<HintPath>..\..\..\LiveSplit\LiveSplit.Core.dll</HintPath>
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</Reference>
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<Reference Include="PropertyHook, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UpdateManager">
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<HintPath>..\References\UpdateManager.dll</HintPath>
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<HintPath>..\..\..\LiveSplit\UpdateManager.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>

LiveSplit.DarkSoulsIGT/Properties/AssemblyInfo.cs

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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.1.0.0")]
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[assembly: AssemblyVersion("4.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

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