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Copy pathStructures.h
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70 lines (67 loc) · 1.02 KB
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#pragma once
namespace
{
union color_s
{
struct
{
int8_t r;
int8_t g;
int8_t b;
int8_t a;
};
int32_t rgba;
};
struct hudelem_s
{
int type;
float X;
float Y;
float Z;
int targetEntNum;
float fontScale;
float fromFontScale;
int fontScaleStartTime;
int fontScaleTime;
int font;
int alignOrg;
int alignScreen;
color_s color;
color_s fromColor;
int fadeStartTime;
int fadeTime;
int label;
int Width;
int Height;
int materialIndex;
int fromWidth;
int fromHeight;
int scaleStartTime;
int scaleTime;
float fromX;
float fromY;
int fromAlignOrg;
int fromAlignScreen;
int moveStartTime;
int moveTime;
int time;
int duration;
float value;
int text;
float sort;
color_s glowColor;
int fxBirthTime;
int fxLetterTime;
int fxDecayStartTime;
int fxDecayDuration;
int soundID;
int flags;
};
struct game_hudelem_s
{
hudelem_s elem;
int clientNum;
int team;
int archived;
};
}