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public int Shoot(DPoint fromLocation, DPoint toLocation, float speed, int projectileId, int damage = 1, float knockback = 0f, int lifeTimeOverride = -1, int owner = 255) {
public int Shoot(DPoint fromLocation, float angle, float speed, int projectileId, int damage = 1, float knockback = 0f, int lifeTimeOverride = -1, int owner = 255) {
public int Shoot(DPoint fromLocation, Vector2 velocity, int projectileId, int damage = 1, float knockback = 0f, int lifeTimeOverride = -1, int owner = 255) {