Game version
main/2025-08-31
Operating System
macOS 26.5.1, Apple Silicon / ARM64
Description
The game consistently crashes to desktop after roughly 5–8 minutes of play. I haven't found a single specific action that triggers it; it happens during otherwise normal gameplay.
The packaged macOS build crashes, and I can reproduce the same issue when running the project directly through GameMaker. Running through GameMaker sometimes lasts ~2 minutes longer before crashing.
I have also reproduced it with both VM and YYC/native ARM64, so it does not appear to be limited to the packaged Intel/Rosetta build.
I have not identified a consistent final click/action before the crash yet. It has occurred during different parts of normal gameplay.
macOS crash report repeatedly shows:
EXC_BAD_ACCESS (SIGSEGV)
KERN_INVALID_ADDRESS at 0x0000018cc0352800
Faulting thread:
com.apple.NSEventThread
with the crash stack going through macOS SkyLight event decoding.
At the same time, the GameMaker main thread is in:
MemoryManager::Free
FREE_RValue__Pre
GCArrayThing::~GCArrayThing
MarkAndSweepGen
DoGenerationalGC
The same invalid address / crash pattern has reproduced across multiple runs.
Steps to reproduce
- Launch ChapterMaster on macOS.
- Load a save / begin playing normally.
- Continue playing for approximately 5–8 minutes.
- Game crashes to desktop and macOS generates a crash report.
Screenshots
No response
Game version
main/2025-08-31
Operating System
macOS 26.5.1, Apple Silicon / ARM64
Description
The game consistently crashes to desktop after roughly 5–8 minutes of play. I haven't found a single specific action that triggers it; it happens during otherwise normal gameplay.
The packaged macOS build crashes, and I can reproduce the same issue when running the project directly through GameMaker. Running through GameMaker sometimes lasts ~2 minutes longer before crashing.
I have also reproduced it with both VM and YYC/native ARM64, so it does not appear to be limited to the packaged Intel/Rosetta build.
I have not identified a consistent final click/action before the crash yet. It has occurred during different parts of normal gameplay.
macOS crash report repeatedly shows:
with the crash stack going through macOS SkyLight event decoding.
At the same time, the GameMaker main thread is in:
The same invalid address / crash pattern has reproduced across multiple runs.
Steps to reproduce
Screenshots
No response